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Wednesday, March 15, 2017

DevGame programmers wanted

If you're a Unity programmer, you took the DevGame course, and you're interested in a VOLUNTEER dev project, email me. We need two more programmers for a wargame DevGame project; we need one focused on UI and the other on AI.

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16 Comments:

Anonymous Darth Dharmakīrti March 15, 2017 9:19 AM  

I've been waiting for a sequel to 101 since the late 90s. But Shrapnel Games' sequel has been "projected for 2009" since, uhhh.... before 2009. This is an excellent arbitrage opportunity and I excitedly await what I can only assume will be the spiritual successor to probably the best squad based tactical wargame of all time.

Blogger Ken Prescott March 15, 2017 9:37 AM  

The where-to-go list for Army records:

http://www.history.army.mil/reference/records.htm

Blogger dh March 15, 2017 9:56 AM  

I looked up similar records for a different division for my grandfather (a marine in WWII fighting in the pacific, pre-digitization, and I had to go to the National Archives and the DOD in DC to do it. But it was worth it.

Blogger VD March 15, 2017 10:03 AM  

Yeah, it's pretty obvious that the information has to be obtained locally. Never mind for now.

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Anonymous Yann March 15, 2017 11:50 AM  

Too busy for that, but with regard to the UI, I highly, highly recommend MarkLight. It's extremely cheap, and makes the UI programming in Unity look like you were programming WPF. Amazing piece of soft, really.

Blogger Student in Blue March 15, 2017 12:11 PM  

Pbx : +390694802050

And apparently that prefix, 39, is... the country code for Italy.

Ye gads, the automated bots are homing in on Vox!

Blogger bob kek mando ( Death To The Boor-geois, Keks To The Lol-etariat ) March 15, 2017 1:27 PM  

well, duh.

i mean, *only Vox* would assert that he had a "great blog". QED

Blogger Javier March 15, 2017 2:09 PM  

This comment has been removed by the author.

Blogger Tallawampus March 15, 2017 2:17 PM  

www.fold3.com

This site has a lot of scanned military records. I was able to download copies of the war diaries and rosters from my grandpa's motor torpedo boat squadron in WWII. I also got copies of his training records, enlistment papers and a bunch of miscellaneous stuff.

I still pay for a membership. If there is something specific you're looking for I can dig around.

Blogger Out of Nod March 15, 2017 4:07 PM  

Speaking of DevGame, will there be a course in the near future?

Blogger VD March 15, 2017 5:02 PM  

No, I don't have time.

Blogger Megamerc March 15, 2017 10:14 PM  

Speaking of Unity, how does it compare to Unreal?

I've been considering learning one or the other

Anonymous Anonymous March 15, 2017 11:04 PM  

Unity is free, uses either C# or a slightly enhanced version of Javascript for scripting, is royalty free, and has a huge dev community. The graphics options are good, and has a decent in editor store for all kinds of assets (code, models, materials). Highly recommended. I haven't used Unreal's platform, but I believe the engine is state of the art for graphics quality, with the main downside is the licensing fees if you manage to make a game that sells well.

Anonymous Yann March 16, 2017 4:27 AM  

@13 Both have advantages and flaws. There's not a "best one"

Unreal has amazing graphics out of the box with good performance. The workflow is less flexible, though, and works with C++ (better for performance, worse for high level tasks). Unity has worse performance and out of the box graphcis, but it's far more friendly to code.

In a nutshell: if you're doing a photorealistic standard 3D shooter or 3D walking simulator or something like that, Unreal is great. If you're not doing that, Unreal will be painful, Unity will be much better.

There's a sentence that sums it up perfectly "Unreal is an Engine for 3D artists, Unity is an Engine for programmers".

Blogger Megamerc March 20, 2017 5:00 AM  

@13 Thanks Yann. I'm not a 3D artist, so that pretty much makes the decision for me. I'll likely try Unity first

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